Sometimes it would be nice to use a script call somebody and play a message.
I “needed” a wake-up-call system and since I use a voip-phone and have access to a server. I thought i would be quite nifty if I could have the server call me. Furthermore i would like to be able to script calls, so for instance the calendar could call me with reminders rather than sending an email.
I googled around but weren’t able to find such a utility. But i did find cli-sip client pjsua, based on pjsip. Its posible to use it in conjunction with a shell script.
jacob@vps:~./control.sh sip:firstname.lastname@example.org "wake up you lazy bastard!"
Is the basic usage i wanted to have. In order to get this functionality there are two steps.
Continue reading ‘CLI voip calls’ »
Strange Attractors are quite pretty.
I made have generated quite some random attractors.
Now I need to find the most beautiful ones, and I need your help!
I have created a voting system, where 3 attractors line up and you select the best one. The votes are then accumulated and and overall top 10 is generated.
Strange Attractor wars
It is heavily inspired by kittenwars.com.
I have been hacking away on this far to long. But expect an article with more details on Strange attractors and probably more features in the “war” application. (like top 100, biggest looser, most victorious etc).
Now just go and make some votes
As mentioned before I’ve made a one dimensional Cellular Automata(CA). And although it was intriguing they quickly became very predictive. Actually it was in two dimensions. As the a y-coordinate represented time, but since the states were only depending an the adjacent neighbor’s to the right or left its considered to be one-dimensional.
But they are not as fascinating as CA’s where you expand the neighborhood to include all the eight adjacent cells. That’s called the Moore Neighborhood.
Representing the time dimension. As the intersting part is the evolution of the system, representing time is essential. With a two-dimensional CA it has to be done using animations, and who doesn’t like blinking pixels. This makes CA’s makes even more fun. Continue reading ‘Cellular Automata II’ »