Posts tagged ‘jar file’

DTMF dialer got new features

I got a comment from a reader who used my DTMF dialer but missed a feature.

It was the ability to change what prefix to remove. As i live in Denmark, whenever i make a call on a land-line there is no reason to dial +45, which is the danish country code. Actually the plus is converted into 00 as well.

But Eli needed the prefix 08 to be removed.

And i guess that there are a lot of other prefixes that could be removed and + shouldn’t always be converted to 00. So I decided to implement this feature.

Whats new

  • It now remembers your settings
  • It possible to choose a prefix to remove
  • its possible to decide what + should be replaced by.
  • I slapped a GPL V3 license on it

The files

dtmfdialer jad file

dtmfdialer jar file

dtmfdialer source code

Unfortunately it wasn’t just a 5 min hack. There were two major challenges.


In J2me access to the filesystem is restricted and requires all sorts of security permissions, but every application has access to a “RecordStore”. The RecordStore (RMS) only allows byte[] to be stored, so you have to marshall/unmarshall every piece of data at quite a low level. I haven’t persisted any data in the first version, as this is indeed tedious to work with. But not having persistence for a prefix remover functionality wouldn’t be of any use. You would have to enter the same data every time you used the application and then it would be faster to just edit the number to call.

Netbeans mobility pack

It was supposed to be so eays.

But the floweditor somehow did mess up and didn’t generate the code, so the flow diagram and the sourcecode were out of sync, and i didn’t see any way to “resync”/”regenerate code/diagram”. This was cause for a lot of frustrations.

Originally i made it with netbeans so compiling and editing the generated code were best done in netbeans. But if i ever were to mess with it again i would seriosly consider “porting” it to J2me Polish or just “vanillia” j2me. As i really really don’t like the netbeans editor.

update : Eli found a bug in the prefix substitution, i fixed and uploaded the new version (June 27, 2009, 21:17)

Collection of hacks

Its been quite a while since I last posted anything.

That doesn’t mean that i haven’t been coding small hacks, just that i haven’t posted them. But now is probably a good time to show some of the stuff.

As the title suggest it has something to do with I have been using processing on and off for some time. Its is really nice when you want to make a quick hack, or as its called in processing a “sketch”.

In no particular order here is some of the fun stuff made using processing.

General remarks

The following sketches and their sourcecode have served as small hacks, hence don’t expect nice comments or optimal algorithms…


It is possible to remove the line from a picture representing the least amount of information. The algorithm evaluates every pixels “weight” as the absolute difference between the different color channels (r,g,b). And then finds the “lightest path” from the bottom to the top.

This means that “prominent features” won’t be removed or change size when shrinking the image. Here the definition of “prominent features” is high difference in colors between the neighboring pixels.

Have a look at shrinkImage

Room for optimizations :

Eventhough its quite quick at calculating the weights and finding the lightest path, it does so in every iteration. Letting it use a bit more memory and just recalculate the changes when removing a line should speed it up. I found a huge speedup when just having an array with the weights from the last and current line, when calculation the path, so not only would saving all weights require a bit more memory it would also slow down the first calculation. But I’m sure it would give a significant speed up in the next iterations, and a lot of +-1 frustrations ūüėČ


There a some quick getting to know processing hacks, this is one off the. helloFoo

One of the very cool things about processing is the ability to use openGL, so originally this sketch uses openGL. But applets and openGL isn’t exactly the best combination. It can be done, but since it doesn’t work for me (firefox, linux openJDK JRE) i just converted it to standard java graphics. And the effort required to do this, is remove an import and don’t say setup(400,400, OPENGL) but just setup(400,400). This is trivially true the other way around. If you want to use openGL its quite easy.

The sketch is just bouncing balls, when going away from openGL I reduced the size and number of balls, in order to get a decent animation speed.


Again used openGl originally FooIII

Some satellites rotating around some satellites rotating around some ….


yes sketches tend to have silly names : sndHello

From Clifford Pickovers  book : Computers, Pattern, Chaos, and Beauty Рgraphics from an unseen world (p 39 section 4.3 snowflakes from   sound)
Draw symmetrically and in “polar form” the¬†fft of the sound, hence creating snowflakes based on the sound.
Music by David Rovics
Choppy sound I had some problems with the sound when run as an applet. You might have better luck using the jar directly or by downloading the sourcecode and running it with processing


The former applet relied on an external library for the sound, ther are quite a few libraries available. I did use GSvideo to hook up my crappy webcam and do some video effects. I experimented with slit-scanning in different ways.Unfortunately this won’t run as an applet and it might only run on Linux.

By creating a cube of the images, where the z-axis represents time, its possible to play back different parts of the movie from different layers in time. Which makes for some quite interesting and dizzing effects.

For example a time buble where playback is delayed around a “bulge in the timespace continuum” :s (a video of some guy playing with it (timebuble1.avi) some sourcecode for a similar effect where the mouse pointer moves the buble (TimeCube.pde) another more “traditional slitscan” (CamWarpTime.pde) .

In general there is plenty of room to fiddle with the code, there a functions like selectSlice or initQueues where its decided how to slice time. its great fun to play with..

Matrix Multiplication

Who would have thought that matrix multiplication could be beautiful ?

linear tranformation by matrix multiplication

The very short desctiption :

inspiration from an example of homogeneous coordinates in my linear algebra book and lectures about lineartransforms.

There is a jar, with sourcecode, if you want to se it “live” or twiddle with it.